|
 |
Saturday, March 26, 2005 |
New plans/project for GCC power system integration. The electrical systems currently in place in Saudi Arabia are sparse and extremely vulnerable to disruption by GGs. There are a handful of points on the system that would qualify as mega systempunkts for the entire interconnected grid of Saudi infrastructure.
5:25:27 PM
|
|
Drezner. A review of Huntington's The Third Wave of democratization. I've been working off a theory similar to this for the last couple of decades, however, my break points are different. Also, my end point is different. At some point the wave breaks below the current nation-state level. We are in the process of seeing that now.
3:05:54 PM
|
|
Cunning Realist (via Ed Cone). An excellent redux of Alan Greenspan's tenure.
But let's get it straight right now: This man is a Wrong-Way Corrigan of epic proportions. He has been utterly, disastrously wrong at virtually every important inflection point in his professional career.
Indeed.
12:32:44 PM
|
|
SFC. American Democrats travel to Iraq, talk to leaders, and come away impressed. The grind of 4th gen global guerrilla warfare isn't visible at the top. All the well intentioned leadership in the world doesn't matter if the state's system is fundamentally broken and unable to reboot.
9:21:33 AM
|
|
BBC. Is the prison system we are running in Iraq going to produce a crop of well trained entrepreneurial guerrilla groups? Our approach to incarceration accelerates the training/recruitment of violent gangs in the huge US prison system. It will be interesting to see if this is going to happen in Iraq. My gut tells me it will.
9:13:09 AM
|
|
Dann is back. He has switched his weblog software to Mambo (which produces a very nice weblog) and he is posting on tech topics again. Excellent. My families thoughts are with Dann's as they navigate life's obstacles.
9:06:38 AM
|
|
NPR profile. Chris Metzen. A creator of WoW. The art of storytelling in online games.
Blue sky thought. Could online game story telling be adapted to generate a real-world economic activity (other than the sale of the game)? Imagine a corporate story, written into immersive software, that generated real-world economic results. If it was fun, people would play it 15 hours a day with a level of engagement you don't see in the workplace. Players from all over the world would join.
What would that business be?
8:43:12 AM
|
|
My son plays WoW (world of warcraft), a massive online adventure game. One day I heard him say, "Darn, Chinese Farmers..." What? He explained that there were hundreds of Chinese players that "farmed" the game for profit. They travel the map generating game "gold" so they can sell it on eBay. It was an online example of clear cutting. LOL. Sure enough. Here they are... There are hundreds of listings...
8:29:54 AM
|
|
© Copyright 2005 John Robb.
|
|
|